![]() ![]() All plugins should continue to work as the ‘software development kit’ has remained the same.The ‘look and feel’ of Rhino is practically the same.The Octane 4 denoiser was a big step forward for interior renderings.īut at Octane I missed simple lights for quick scene setups and so I leave it again.Įnscape helps me to render interior fly throughs and dozen of views in a few minutes, that isnt possible per V-Ray.This new version brings many new opportunities as a new release of Rhino is always significant.Īll information about Rhino 7 is to be found on the website of the Rhino developers, McNeel & Associates. No problem for me if you find Thea is the best all rounder for you. I tested Thea some months before and dont got it working for interiors. I look at Cycles with curiosity and maybe will test it for hobby or to preview mapping before exporting to Unreal. Which on the other hand is true, because in the world of rendering Rhino probably is in the third league.įor now I just moved away from offline renderers and I am happy in the UE4. Grasshopper integration for most of the time was a joke and still is pretty bad IMO. They do very little to utilize stuff already prepared in Rhino. It seems that chosgroup would like to be everywhere and because of that, they make one product for multiple programs (in Rhino version they even had descriptions referring to SketchUp). I didnt work much with Cycles - however enough tested to say it can produce decent results - since as u noticed i work with Thea - cause of speed - i worked with many engines in Rhino and nothing compares to Thea speed in hybrid mode.Īnyway in terms of shading with pbr materials you should be able to get any look in the same way which comes out of Principled Shader in Blender. I have no doubt that Nathan did a good job implementing cycles in a Rhino but thats not the point here is it Looking at this. Nathan did a very good job with the implementation of it - sure some stuff feels slow but afaik it is still under dev but as a bundled renderer it gives wonderful results. Its not rocksolid like VfR2, but its on a good way - a lot of features, great quality and speed (for an offline renderer). I skipped 3.x and now Im falling in love with VfR4 and GPU rendering. ![]()
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